Progress Journal
2/31
Downloaded Unity Engine and began working on game. Took an old script from an already existing game i started to develop when attending the Portland Art Institute last summer which didn't work and began to fix, began troubleshooting the script to look for errors in it.
3/2
Found more errors in the control script of the game engine. fixed errors and tested. Had to fix errors with laser physics and asteroid physics. Continuing to have problems with the hit box and explosion activation.
3/6
Began to search for more enemies to use along with asteroids. Fixed the ship hit box and explosion activation. Don't know why Asteroid is still having issues working.
3/7
Continued to look for other enemies to use as well as trying to figure out where problem is in the asteroids script.
3/12
Found enemy to use from asset store, re texturing one in Maya 2014. Added enemies into the game and added 'random movement' script as well as spawn script to the enemies .
3/22
Issues beginning to arise with both the controls and physics. Deleting some assets and script to be redone later in the process.
3/31
Tested the controls and fixed error, somehow added an extra semicolon into script. Starting to find many errors in the physics, Unity must have done something and added things into the program.
4/2
Continued to fix errors in the physics. Started testing enemies and how their scripts work.
4/4
Watched videos to refresh memory on how to use certain parts of Unity engine program.
4/5
Begin downloading Assets to be used in the game.
4/10
Begin downloading the game code script which is to be used for the creation of the game.
4/13
Begin to make prototype of the first level of the game
4/14-4/22
Issues with game engine. Required to delete all Assets and redownloading of assets and software scripts in order to restart making of the game.
4/22
Issues are not resolved no matter what actions are taken.
4/24
Resolved issue with game engine. Beginning to lay out the levels of the game. Errors in the character code need to be fixed.
4/25
Fixed errors and beginning to test character controls. Finished layout of the first level of the game.
4/27
Began to look for temporary presets in order to make first level more appealing on asset store. Looking for other presets for levels, doors and draw bridges.
4/28
finished character control testing and began to move onto adding onto the levels
4/30
Haven't found level textures or other presets, continuing to add onto level design.
5/3
Finished second half of level programming, getting closet to a finished game.
5/4
Game somehow was deleted from Unity Engine. Was able to recover data and finish game. Getting closer to begin to be able to play test.
5/5
Play tested game for the first time. Was able to manuever through fist level of play. Had no issues with game. designing questionaire for others to fill out when they play test game.
5/7
Had 5 others people play test game and fill out questionaire.
Downloaded Unity Engine and began working on game. Took an old script from an already existing game i started to develop when attending the Portland Art Institute last summer which didn't work and began to fix, began troubleshooting the script to look for errors in it.
3/2
Found more errors in the control script of the game engine. fixed errors and tested. Had to fix errors with laser physics and asteroid physics. Continuing to have problems with the hit box and explosion activation.
3/6
Began to search for more enemies to use along with asteroids. Fixed the ship hit box and explosion activation. Don't know why Asteroid is still having issues working.
3/7
Continued to look for other enemies to use as well as trying to figure out where problem is in the asteroids script.
3/12
Found enemy to use from asset store, re texturing one in Maya 2014. Added enemies into the game and added 'random movement' script as well as spawn script to the enemies .
3/22
Issues beginning to arise with both the controls and physics. Deleting some assets and script to be redone later in the process.
3/31
Tested the controls and fixed error, somehow added an extra semicolon into script. Starting to find many errors in the physics, Unity must have done something and added things into the program.
4/2
Continued to fix errors in the physics. Started testing enemies and how their scripts work.
4/4
Watched videos to refresh memory on how to use certain parts of Unity engine program.
4/5
Begin downloading Assets to be used in the game.
4/10
Begin downloading the game code script which is to be used for the creation of the game.
4/13
Begin to make prototype of the first level of the game
4/14-4/22
Issues with game engine. Required to delete all Assets and redownloading of assets and software scripts in order to restart making of the game.
4/22
Issues are not resolved no matter what actions are taken.
4/24
Resolved issue with game engine. Beginning to lay out the levels of the game. Errors in the character code need to be fixed.
4/25
Fixed errors and beginning to test character controls. Finished layout of the first level of the game.
4/27
Began to look for temporary presets in order to make first level more appealing on asset store. Looking for other presets for levels, doors and draw bridges.
4/28
finished character control testing and began to move onto adding onto the levels
4/30
Haven't found level textures or other presets, continuing to add onto level design.
5/3
Finished second half of level programming, getting closet to a finished game.
5/4
Game somehow was deleted from Unity Engine. Was able to recover data and finish game. Getting closer to begin to be able to play test.
5/5
Play tested game for the first time. Was able to manuever through fist level of play. Had no issues with game. designing questionaire for others to fill out when they play test game.
5/7
Had 5 others people play test game and fill out questionaire.